AI Insights · Timothy · April 2023
Top 5 2D Realistic Games in Spain Q1 2023 Performance
Discover the performance trends of the top 5 2D realistic games in Spain for Q1 2023, including weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 2D realistic games in Spain showed varied performance metrics across weekly downloads, revenue, and active users. Let's take a closer look at each game's performance, based on data from Sensor Tower.
Evony experienced fluctuations in weekly revenue, peaking at approximately $43K in the last week of February. Weekly downloads saw a decline from nearly 10K at the beginning of the quarter to around 4K by the end of March. The weekly active users for Evony started at around 35.6K, peaking at 38.9K in early January, before settling at approximately 32K by the end of the quarter.
Governor of Poker 3 - Online showed a steady increase in weekly revenue, reaching approximately $37.5K in mid-January, and ending the quarter around $27.8K. Weekly downloads fluctuated, starting at 2.7K and decreasing to around 1.7K by the end of March. The game maintained a relatively stable number of weekly active users, averaging around 35K to 40K throughout the quarter.
June’s Journey: Hidden Objects saw a consistent increase in weekly revenue, peaking at approximately $32K in the last week of March. Weekly downloads varied, with notable peaks around 5K in early January and early March, before dropping to about 2.6K at the end of the quarter. The number of weekly active users remained relatively high, starting at 72.6K and ending at 67.1K.
RallyAces Poker showcased stable weekly revenue, peaking at approximately $29.1K in the last week of March. Weekly downloads remained low but steady, fluctuating between 400 and 800 throughout the quarter. Weekly active users started at around 4K and showed slight variations, ending the quarter at approximately 3.4K.
Rise of Castles: Fire and War had a notable peak in weekly revenue at approximately $33.8K in late December, then fluctuated between $20K and $28K for the rest of the quarter. Weekly downloads were inconsistent, starting at 3.5K and dropping to around 1K by mid-January, before slightly recovering to about 2K by the end of March. Weekly active users for the game saw a decline from 29.2K at the beginning of the quarter to approximately 22.3K by the end.
For more detailed insights and trends, visit Sensor Tower.